1
0
mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00
tracy/profiler/src/BackendGlfw.cpp
Ivan Molodetskikh 16434f116c Add a way for Backend to signal scale changes
On Wayland the scale now changes to the correct value as the Tracy
window is moved across monitors.

If the scale is overridden from environment, it does not change, just
like before.
2024-01-24 12:34:23 +04:00

230 lines
5.7 KiB
C++

#include "imgui/imgui_impl_glfw.h"
#include "imgui/imgui_impl_opengl3.h"
#ifdef __EMSCRIPTEN__
# include <GLES2/gl2.h>
# include <emscripten/html5.h>
#else
# include "imgui/imgui_impl_opengl3_loader.h"
#endif
#include <chrono>
#include <GLFW/glfw3.h>
#include <stdio.h>
#include <stdlib.h>
#include <thread>
#include "../../server/TracyImGui.hpp"
#include "Backend.hpp"
#include "RunQueue.hpp"
static GLFWwindow* s_window;
static std::function<void()> s_redraw;
static RunQueue* s_mainThreadTasks;
static WindowPosition* s_winPos;
static bool s_iconified;
static void glfw_error_callback( int error, const char* description )
{
fprintf(stderr, "Error %d: %s\n", error, description);
}
static void glfw_window_pos_callback( GLFWwindow* window, int x, int y )
{
if( !glfwGetWindowAttrib( window, GLFW_MAXIMIZED ) )
{
s_winPos->x = x;
s_winPos->y = y;
}
}
static void glfw_window_size_callback( GLFWwindow* window, int w, int h )
{
if( !glfwGetWindowAttrib( window, GLFW_MAXIMIZED ) )
{
s_winPos->w = w;
s_winPos->h = h;
}
tracy::s_wasActive = true;
}
static void glfw_window_maximize_callback( GLFWwindow*, int maximized )
{
s_winPos->maximize = maximized;
}
static void glfw_window_iconify_callback( GLFWwindow*, int iconified )
{
s_iconified = iconified != 0;
}
Backend::Backend( const char* title, const std::function<void()>& redraw, const std::function<void(float)>& scaleChanged, RunQueue* mainThreadTasks )
{
glfwSetErrorCallback( glfw_error_callback );
if( !glfwInit() ) exit( 1 );
#ifdef DISPLAY_SERVER_WAYLAND
glfwWindowHint( GLFW_ALPHA_BITS, 0 );
#else
glfwWindowHint( GLFW_VISIBLE, 0 );
#endif
glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR, 3 );
glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR, 2 );
glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );
#ifdef __APPLE__
glfwWindowHint( GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE );
#endif
#ifdef WIN32
# if GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 4 )
glfwWindowHint( GLFW_WIN32_KEYBOARD_MENU, 1 );
# endif
#endif
s_window = glfwCreateWindow( m_winPos.w, m_winPos.h, title, NULL, NULL );
if( !s_window ) exit( 1 );
glfwSetWindowPos( s_window, m_winPos.x, m_winPos.y );
#if GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 2 )
if( m_winPos.maximize ) glfwMaximizeWindow( s_window );
#endif
glfwMakeContextCurrent( s_window );
glfwSwapInterval( 1 ); // Enable vsync
glfwSetWindowRefreshCallback( s_window, []( GLFWwindow* ) { tracy::s_wasActive = true; s_redraw(); } );
ImGui_ImplGlfw_InitForOpenGL( s_window, true );
#ifdef __EMSCRIPTEN__
ImGui_ImplOpenGL3_Init( "#version 100" );
#else
ImGui_ImplOpenGL3_Init( "#version 150" );
#endif
s_redraw = redraw;
s_mainThreadTasks = mainThreadTasks;
s_winPos = &m_winPos;
s_iconified = false;
glfwSetWindowPosCallback( s_window, glfw_window_pos_callback );
glfwSetWindowSizeCallback( s_window, glfw_window_size_callback );
#if GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3 )
glfwSetWindowMaximizeCallback( s_window, glfw_window_maximize_callback );
#endif
glfwSetWindowIconifyCallback( s_window, glfw_window_iconify_callback );
}
Backend::~Backend()
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
glfwDestroyWindow( s_window );
glfwTerminate();
}
void Backend::Show()
{
glfwShowWindow( s_window );
}
void Backend::Run()
{
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop( []() {
glfwPollEvents();
s_redraw();
s_mainThreadTasks->Run();
}, 0, 1 );
#else
while( !glfwWindowShouldClose( s_window ) )
{
if( s_iconified )
{
glfwWaitEvents();
}
else
{
glfwPollEvents();
s_redraw();
if( !glfwGetWindowAttrib( s_window, GLFW_FOCUSED ) )
{
std::this_thread::sleep_for( std::chrono::milliseconds( 50 ) );
}
s_mainThreadTasks->Run();
}
}
#endif
}
void Backend::Attention()
{
#if GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3 )
if( !glfwGetWindowAttrib( s_window, GLFW_FOCUSED ) )
{
glfwRequestWindowAttention( s_window );
}
#endif
}
void Backend::NewFrame( int& w, int& h )
{
glfwGetFramebufferSize( s_window, &w, &h );
m_w = w;
m_h = h;
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
}
void Backend::EndFrame()
{
const ImVec4 clear_color = ImColor( 114, 144, 154 );
ImGui::Render();
glViewport( 0, 0, m_w, m_h );
glClearColor( clear_color.x, clear_color.y, clear_color.z, clear_color.w );
glClear( GL_COLOR_BUFFER_BIT );
ImGui_ImplOpenGL3_RenderDrawData( ImGui::GetDrawData() );
glfwSwapBuffers( s_window );
}
void Backend::SetIcon( uint8_t* data, int w, int h )
{
GLFWimage icon;
icon.width = w;
icon.height = h;
icon.pixels = data;
glfwSetWindowIcon( s_window, 1, &icon );
}
void Backend::SetTitle( const char* title )
{
glfwSetWindowTitle( s_window, title );
}
float Backend::GetDpiScale()
{
#ifdef __EMSCRIPTEN__
return EM_ASM_DOUBLE( { return window.devicePixelRatio; } );
#elif GLFW_VERSION_MAJOR > 3 || ( GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3 )
auto monitor = glfwGetWindowMonitor( s_window );
if( !monitor ) monitor = glfwGetPrimaryMonitor();
if( monitor )
{
float x, y;
glfwGetMonitorContentScale( monitor, &x, &y );
return x;
}
#endif
return 1;
}
#ifdef __EMSCRIPTEN__
extern "C" int nativeResize( int width, int height )
{
glfwSetWindowSize( s_window, width, height );
return 0;
}
#endif