Marcos Slomp
|
996987b966
|
scoping
|
2023-09-11 12:59:48 -07:00 |
|
Marcos Slomp
|
7b2acd2c6d
|
improved error reporting
|
2023-09-11 12:53:42 -07:00 |
|
Marcos Slomp
|
42b088d085
|
Collect pending timestamps upon context destruction
|
2023-09-11 12:46:03 -07:00 |
|
Marcos Slomp
|
2e3ae95882
|
reworking TracyD3D12 macros
|
2023-09-11 12:28:07 -07:00 |
|
Marcos Slomp
|
f9d36060df
|
reworking clock calibration
|
2023-09-11 12:08:15 -07:00 |
|
Marcos Slomp
|
6454b0bd65
|
removing windows/com header bloat
|
2023-09-11 12:07:42 -07:00 |
|
Marcos Slomp
|
cf38d6a102
|
reworking context id initialization
|
2023-09-11 11:56:52 -07:00 |
|
Marcos Slomp
|
4f42a75df2
|
compressing redundant code
|
2023-09-11 11:53:33 -07:00 |
|
Marcos Slomp
|
393ea938c9
|
converting tabs to spaces
|
2023-09-06 08:47:57 -07:00 |
|
Petr Shurgalin
|
5ddf62b54e
|
Customizable source location data
|
2022-11-30 12:39:50 +02:00 |
|
hulakdar
|
e35db2657b
|
A bit more consistent usage of atomic
|
2022-08-26 13:25:58 +03:00 |
|
hulakdar
|
391cb4242e
|
Fix d3d12 gpu zones for multithreaded use
|
2022-08-26 13:07:07 +03:00 |
|
Bartosz Taudul
|
06c7984a16
|
Move all client headers and sources to public/ directory.
|
2022-07-17 15:47:38 +02:00 |
|