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Optimize drawing collapsed CPU zones.

This commit is contained in:
Bartosz Taudul 2019-03-18 18:24:27 +01:00
parent b5fce70f25
commit e19f2f26e1

View File

@ -2330,6 +2330,7 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
auto draw = ImGui::GetWindowDrawList();
const auto dsz = delay * pxns;
const auto rsz = resolution * pxns;
const auto nspx = int64_t( 1.0 / pxns );
depth++;
int maxdepth = depth;
@ -2342,20 +2343,22 @@ int View::DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
const auto zsz = std::max( ( end - ev.start ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
int num = 1;
int num = 0;
const auto px0 = ( ev.start - m_zvStart ) * pxns;
auto px1 = ( end - m_zvStart ) * pxns;
auto rend = end;
for(;;)
{
++it;
const auto prevIt = it;
it = std::lower_bound( it, zitend, rend + nspx, [] ( const auto& l, const auto& r ) { return (uint64_t)l->end < (uint64_t)r; } );
if( it == prevIt ) ++it;
num += std::distance( prevIt, it );
if( it == zitend ) break;
const auto nend = m_worker.GetZoneEnd( **it );
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinVisSize * 2 ) break;
px1 = pxnext;
rend = nend;
num++;
}
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), offset + ty ), color );
DrawZigZag( draw, wpos + ImVec2( 0, offset + ty/2 ), std::max( px0, -10.0 ), std::min( std::max( px1, px0+MinVisSize ), double( w + 10 ) ), ty/4, DarkenColor( color ) );