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Save GPU timestamp period.
Bump file version to 0.3.2.
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parent
8495e5b094
commit
dcd6cac078
@ -190,6 +190,7 @@ struct GpuCtxData
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Vector<GpuEvent*> queue;
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Vector<GpuEvent*> queue;
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Vector<GpuCtxResync> resync;
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Vector<GpuCtxResync> resync;
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uint8_t accuracyBits;
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uint8_t accuracyBits;
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float period;
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};
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};
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struct LockMap
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struct LockMap
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@ -30,7 +30,7 @@ static constexpr int FileVersion( uint8_t h5, uint8_t h6, uint8_t h7 )
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return ( h5 << 16 ) | ( h6 << 8 ) | h7;
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return ( h5 << 16 ) | ( h6 << 8 ) | h7;
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}
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}
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static const uint8_t FileHeader[8] { 't', 'r', 'a', 'c', 'y', 0, 3, 1 };
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static const uint8_t FileHeader[8] { 't', 'r', 'a', 'c', 'y', 0, 3, 2 };
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enum { FileHeaderMagic = 5 };
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enum { FileHeaderMagic = 5 };
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static const int CurrentVersion = FileVersion( FileHeader[FileHeaderMagic], FileHeader[FileHeaderMagic+1], FileHeader[FileHeaderMagic+2] );
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static const int CurrentVersion = FileVersion( FileHeader[FileHeaderMagic], FileHeader[FileHeaderMagic+1], FileHeader[FileHeaderMagic+2] );
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@ -493,6 +493,14 @@ Worker::Worker( FileRead& f, EventType::Type eventMask )
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f.Read( ctx->thread );
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f.Read( ctx->thread );
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f.Read( ctx->accuracyBits );
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f.Read( ctx->accuracyBits );
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f.Read( ctx->count );
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f.Read( ctx->count );
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if( fileVer <= FileVersion( 0, 3, 1 ) )
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{
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ctx->period = 1.f;
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}
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else
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{
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f.Read( ctx->period );
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}
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ReadTimeline( f, ctx->timeline );
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ReadTimeline( f, ctx->timeline );
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m_data.gpuData.push_back_no_space_check( ctx );
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m_data.gpuData.push_back_no_space_check( ctx );
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}
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}
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@ -1761,6 +1769,7 @@ void Worker::ProcessGpuNewContext( const QueueGpuNewContext& ev )
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gpu->timeDiff = TscTime( ev.cpuTime ) - ev.gpuTime;
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gpu->timeDiff = TscTime( ev.cpuTime ) - ev.gpuTime;
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gpu->thread = ev.thread;
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gpu->thread = ev.thread;
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gpu->accuracyBits = ev.accuracyBits;
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gpu->accuracyBits = ev.accuracyBits;
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gpu->period = ev.period;
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gpu->count = 0;
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gpu->count = 0;
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m_data.gpuData.push_back( gpu );
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m_data.gpuData.push_back( gpu );
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m_gpuCtxMap.emplace( ev.context, gpu );
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m_gpuCtxMap.emplace( ev.context, gpu );
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@ -2250,6 +2259,7 @@ void Worker::Write( FileWrite& f )
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f.Write( &ctx->thread, sizeof( ctx->thread ) );
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f.Write( &ctx->thread, sizeof( ctx->thread ) );
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f.Write( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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f.Write( &ctx->accuracyBits, sizeof( ctx->accuracyBits ) );
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f.Write( &ctx->count, sizeof( ctx->count ) );
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f.Write( &ctx->count, sizeof( ctx->count ) );
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f.Write( &ctx->period, sizeof( ctx->period ) );
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WriteTimeline( f, ctx->timeline );
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WriteTimeline( f, ctx->timeline );
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}
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}
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