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Handle highlighting lock in fast-exit code path.
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1e32821097
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@ -2881,9 +2881,22 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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auto it = lockmap.threadMap.find( tid );
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if( it == lockmap.threadMap.end() ) continue;
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const auto offset = _offset + ostep * cnt;
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const auto& tl = lockmap.timeline;
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assert( !tl.empty() );
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if( tl.back()->time < m_zvStart ) continue;
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if( tl.back()->time < m_zvStart )
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{
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if( m_lockInfoWindow == v.first )
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{
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draw->AddRectFilled( wpos + ImVec2( 0, offset ), wpos + ImVec2( w, offset + ty ), 0x2288DD88 );
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draw->AddRect( wpos + ImVec2( 0, offset ), wpos + ImVec2( w, offset + ty ), 0x4488DD88 );
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DrawLockHeader( v.first, lockmap, m_worker.GetSourceLocation( lockmap.srcloc ), hover, draw, wpos, w, ty, offset );
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cnt++;
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}
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continue;
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}
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auto GetNextLockFunc = lockmap.type == LockType::Lockable ? GetNextLockEvent : GetNextLockEventShared;
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@ -2895,8 +2908,6 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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if( vbegin > tl.begin() ) vbegin--;
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const auto offset = _offset + ostep * cnt;
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if( m_lockInfoWindow == v.first )
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{
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draw->AddRectFilled( wpos + ImVec2( 0, offset ), wpos + ImVec2( w, offset + ty ), 0x2288DD88 );
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