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Fix coding style issues
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parent
42ded3204b
commit
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@ -636,7 +636,7 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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{
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{
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auto& ev = a(*it);
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auto& ev = a(*it);
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const auto end = m_worker.GetZoneEnd( ev );
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const auto end = m_worker.GetZoneEnd( ev );
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const auto zsz = std::max( (end - ev.Start()) * pxns, pxns * 0.5 );
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const auto zsz = std::max( ( end - ev.Start() ) * pxns, pxns * 0.5 );
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if( zsz < MinVisSize )
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if( zsz < MinVisSize )
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{
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{
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const auto MinVisNs = MinVisSize * nspx;
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const auto MinVisNs = MinVisSize * nspx;
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@ -653,13 +653,13 @@ int View::DrawZoneLevel( const V& vec, bool hover, double pxns, int64_t nspx, co
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num += std::distance( prevIt, it );
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num += std::distance( prevIt, it );
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if( it == zitend ) break;
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if( it == zitend ) break;
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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const auto nend = m_worker.GetZoneEnd( a(*it) );
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if(nend - lastZoneInGroupStart >= MinVisNs * 2 ) break;
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if( nend - lastZoneInGroupStart >= MinVisNs * 2 ) break;
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lastZoneInGroupStart = a(*it).Start();
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lastZoneInGroupStart = a(*it).Start();
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nextTime = nend + nspx;
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nextTime = nend + nspx;
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}
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}
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auto lastZoneInGroupIt = it;
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auto lastZoneInGroupIt = it;
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lastZoneInGroupIt--;
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lastZoneInGroupIt--;
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auto rend = m_worker.GetZoneEnd(a(*lastZoneInGroupIt));
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auto rend = m_worker.GetZoneEnd( a(*lastZoneInGroupIt) );
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auto px1ns = rend - m_vd.zvStart;
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auto px1ns = rend - m_vd.zvStart;
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const auto px1 = px1ns * pxns;
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const auto px1 = px1ns * pxns;
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