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Fix build errors with some compilers due to using std::max(float, double).
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3799e0da43
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@ -4035,7 +4035,7 @@ void View::DrawFindZone()
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{
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{
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const auto pxns = numBins / dt;
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const auto pxns = numBins / dt;
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const auto nspx = 1.0 / pxns;
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const auto nspx = 1.0 / pxns;
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const auto scale = std::max( 0.0f, round( log10fast( nspx ) + 2 ) );
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const auto scale = std::max<float>( 0.0f, round( log10fast( nspx ) + 2 ) );
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const auto step = pow( 10, scale );
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const auto step = pow( 10, scale );
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const auto dx = step * pxns;
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const auto dx = step * pxns;
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@ -4838,7 +4838,7 @@ void View::DrawCompare()
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{
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{
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const auto pxns = numBins / dt;
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const auto pxns = numBins / dt;
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const auto nspx = 1.0 / pxns;
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const auto nspx = 1.0 / pxns;
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const auto scale = std::max( 0.0f, round( log10fast( nspx ) + 2 ) );
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const auto scale = std::max<float>( 0.0f, round( log10fast( nspx ) + 2 ) );
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const auto step = pow( 10, scale );
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const auto step = pow( 10, scale );
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const auto dx = step * pxns;
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const auto dx = step * pxns;
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