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Draw zig-zag pattern over collapsed locks.
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@ -3080,6 +3080,10 @@ int View::DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos,
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const auto coutline = drawState == LockState::HasLock ? 0xFF3BA33B : ( drawState == LockState::HasBlockingLock ? 0xFF3BA3A3 : 0xFF3B3BD6 );
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const auto coutline = drawState == LockState::HasLock ? 0xFF3BA33B : ( drawState == LockState::HasBlockingLock ? 0xFF3BA3A3 : 0xFF3B3BD6 );
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draw->AddRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( pxend, double( w + 10 ) ), offset + ty ), coutline );
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draw->AddRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( pxend, double( w + 10 ) ), offset + ty ), coutline );
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}
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}
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else if( condensed > 1 )
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{
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DrawZigZag( draw, wpos + ImVec2( 0, offset + round( ty / 2 ) ), px0, pxend, ty / 4, DarkenColor( cfilled ) );
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}
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const auto rx0 = ( t0 - m_zvStart ) * pxns;
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const auto rx0 = ( t0 - m_zvStart ) * pxns;
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if( dsz >= MinVisSize )
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if( dsz >= MinVisSize )
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