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mirror of https://github.com/wolfpld/tracy.git synced 2025-03-20 07:40:02 +08:00

Don't draw off-screen gpu zones.

This commit is contained in:
Bartosz Taudul 2018-04-20 23:28:19 +02:00
parent a2779eccaf
commit 6c2d7628ee
2 changed files with 69 additions and 4 deletions

View File

@ -937,7 +937,7 @@ void View::DrawZones()
offset += ostep;
if( showFull )
{
const auto depth = DrawGpuZoneLevel( v->timeline, hover, pxns, wpos, offset, 0, v->thread );
const auto depth = DispatchGpuZoneLevel( v->timeline, hover, pxns, wpos, offset, 0, v->thread, yMin, yMax );
offset += ostep * depth;
}
offset += ostep * 0.2f;
@ -1377,7 +1377,24 @@ int View::SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns,
return maxdepth;
}
int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread )
int View::DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax )
{
const auto ty = ImGui::GetFontSize();
const auto ostep = ty + 1;
const auto offset = _offset + ostep * depth;
const auto yPos = wpos.y + offset;
if( yPos + ostep >= yMin && yPos <= yMax )
{
return DrawGpuZoneLevel( vec, hover, pxns, wpos, _offset, depth, thread, yMin, yMax );
}
else
{
return SkipGpuZoneLevel( vec, hover, pxns, wpos, _offset, depth, thread, yMin, yMax );
}
}
int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax )
{
const auto delay = m_worker.GetDelay();
const auto resolution = m_worker.GetResolution();
@ -1473,7 +1490,7 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
{
if( !ev.child.empty() )
{
const auto d = DrawGpuZoneLevel( ev.child, hover, pxns, wpos, _offset, depth, thread );
const auto d = DispatchGpuZoneLevel( ev.child, hover, pxns, wpos, _offset, depth, thread, yMin, yMax );
if( d > maxdepth ) maxdepth = d;
}
@ -1552,6 +1569,52 @@ int View::DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxn
return maxdepth;
}
int View::SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int _offset, int depth, uint64_t thread, float yMin, float yMax )
{
const auto delay = m_worker.GetDelay();
const auto resolution = m_worker.GetResolution();
// cast to uint64_t, so that unended zones (end = -1) are still drawn
auto it = std::lower_bound( vec.begin(), vec.end(), m_zvStart - delay, [] ( const auto& l, const auto& r ) { return (uint64_t)l->gpuEnd < (uint64_t)r; } );
if( it == vec.end() ) return depth;
const auto zitend = std::lower_bound( it, vec.end(), m_zvEnd + resolution, [] ( const auto& l, const auto& r ) { return l->gpuStart < r; } );
if( it == zitend ) return depth;
depth++;
int maxdepth = depth;
while( it < zitend )
{
auto& ev = **it;
const auto end = m_worker.GetZoneEnd( ev );
if( end == std::numeric_limits<int64_t>::max() ) break;
const auto zsz = std::max( ( end - ev.gpuStart ) * pxns, pxns * 0.5 );
if( zsz < MinVisSize )
{
auto px1 = ( end - m_zvStart ) * pxns;
for(;;)
{
++it;
if( it == zitend ) break;
const auto nend = m_worker.GetZoneEnd( **it );
const auto pxnext = ( nend - m_zvStart ) * pxns;
if( pxnext - px1 >= MinVisSize * 2 ) break;
px1 = pxnext;
}
}
else
{
if( !ev.child.empty() )
{
const auto d = DispatchGpuZoneLevel( ev.child, hover, pxns, wpos, _offset, depth, thread, yMin, yMax );
if( d > maxdepth ) maxdepth = d;
}
++it;
}
}
return maxdepth;
}
static inline uint64_t GetThreadBit( uint8_t thread )
{
return uint64_t( 1 ) << thread;

View File

@ -69,7 +69,9 @@ private:
int DispatchZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DrawZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int SkipZoneLevel( const Vector<ZoneEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, float yMin, float yMax );
int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread );
int DispatchGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
int DrawGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
int SkipGpuZoneLevel( const Vector<GpuEvent*>& vec, bool hover, double pxns, const ImVec2& wpos, int offset, int depth, uint64_t thread, float yMin, float yMax );
int DrawLocks( uint64_t tid, bool hover, double pxns, const ImVec2& wpos, int offset, LockHighlight& highlight, float yMin, float yMax );
int DrawPlots( int offset, double pxns, const ImVec2& wpos, bool hover, float yMin, float yMax );
void DrawPlotPoint( const ImVec2& wpos, float x, float y, int offset, uint32_t color, bool hover, bool hasPrev, double val, double prev, bool merged );