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Fix collapsed zones height.

This commit is contained in:
Bartosz Taudul 2017-10-01 20:00:53 +02:00
parent 4227d34599
commit 65e89e6e80

View File

@ -1243,7 +1243,8 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
if( it != vec.end() ) if( it != vec.end() )
{ {
const auto w = ImGui::GetWindowContentRegionWidth(); const auto w = ImGui::GetWindowContentRegionWidth();
const auto ostep = ImGui::GetFontSize() + 1; const auto ty = ImGui::GetFontSize();
const auto ostep = ty + 1;
const auto offset = _offset + ostep * depth; const auto offset = _offset + ostep * depth;
auto draw = ImGui::GetWindowDrawList(); auto draw = ImGui::GetWindowDrawList();
const auto dsz = m_delay * pxns; const auto dsz = m_delay * pxns;
@ -1276,8 +1277,8 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
rend = nend; rend = nend;
num++; num++;
} }
draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ostep ), color, 2.f ); draw->AddRectFilled( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ty ), color, 2.f );
if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ostep ) ) ) if( hover && ImGui::IsMouseHoveringRect( wpos + ImVec2( std::max( px0, -10.0 ), offset ), wpos + ImVec2( std::min( px1, double( w + 10 ) ), offset + ty ) ) )
{ {
ImGui::BeginTooltip(); ImGui::BeginTooltip();
ImGui::Text( "Zones too small to display: %i", num ); ImGui::Text( "Zones too small to display: %i", num );