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Use Vector to store children data instead of std::vector.
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@ -142,8 +142,8 @@ private:
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Vector<uint64_t> threadExpand;
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Vector<uint64_t> threadExpand;
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std::pair<uint64_t, uint16_t> threadLast;
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std::pair<uint64_t, uint16_t> threadLast;
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std::vector<Vector<ZoneEvent*>> m_zoneChildren;
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Vector<Vector<ZoneEvent*>> m_zoneChildren;
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std::vector<Vector<GpuEvent*>> m_gpuChildren;
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Vector<Vector<GpuEvent*>> m_gpuChildren;
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CrashEvent m_crashEvent;
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CrashEvent m_crashEvent;
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};
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};
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