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Update manual.
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@ -895,14 +895,6 @@ To mark a GPU zone use the \texttt{TracyVkZone(ctx, cmdbuf, name)} macro, where
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You also need to periodically collect the GPU events using the \texttt{TracyVkCollect(ctx, cmdbuf)} macro\footnote{It is considerably faster than the OpenGL's \texttt{TracyGpuCollect}.}. The provided command buffer must be in the recording state and outside of a render pass instance.
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You also need to periodically collect the GPU events using the \texttt{TracyVkCollect(ctx, cmdbuf)} macro\footnote{It is considerably faster than the OpenGL's \texttt{TracyGpuCollect}.}. The provided command buffer must be in the recording state and outside of a render pass instance.
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\begin{bclogo}[
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noborder=true,
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couleur=black!5,
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logo=\bcattention
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]{Caveats}
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Vulkan support is very bare at the moment. Multi-threaded submitting commands to command buffers is not supported right now.
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\end{bclogo}
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\subsubsection{Multiple zones in one scope}
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\subsubsection{Multiple zones in one scope}
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Putting more than one GPU zone macro in a single scope features the same issue as with the \texttt{ZoneScoped} macros, described in section~\ref{multizone} (but this time the variable name is \texttt{\_\_\_tracy\_gpu\_zone}).
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Putting more than one GPU zone macro in a single scope features the same issue as with the \texttt{ZoneScoped} macros, described in section~\ref{multizone} (but this time the variable name is \texttt{\_\_\_tracy\_gpu\_zone}).
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