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Indicate zones with thread migration across CPU cores.
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dc72010bd5
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@ -1228,6 +1228,7 @@ void View::DrawZones()
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draw->AddText( wpos + ImVec2( 0, offset ), 0xFFFFFFFF, GetThreadString( v->id ) );
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draw->AddText( wpos + ImVec2( 0, offset ), 0xFFFFFFFF, GetThreadString( v->id ) );
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offset += ostep;
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offset += ostep;
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m_lastCpu = -1;
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const auto depth = DrawZoneLevel( v->timeline, hover, pxns, wpos, offset, 0 );
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const auto depth = DrawZoneLevel( v->timeline, hover, pxns, wpos, offset, 0 );
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offset += ostep * ( depth + 1.2f );
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offset += ostep * ( depth + 1.2f );
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@ -1317,13 +1318,35 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
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if( ev.text->userText ) dmul++;
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if( ev.text->userText ) dmul++;
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}
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}
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bool migration = false;
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if( m_lastCpu != ev.cpu_start )
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{
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if( m_lastCpu != -1 )
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{
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migration = true;
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}
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m_lastCpu = ev.cpu_start;
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}
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if( !ev.child.empty() )
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{
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const auto d = DrawZoneLevel( ev.child, hover, pxns, wpos, _offset, depth+1 );
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if( d > maxdepth ) maxdepth = d;
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}
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if( ev.end != -1 && m_lastCpu != ev.cpu_end )
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{
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m_lastCpu = ev.cpu_end;
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migration = true;
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}
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const auto tsz = ImGui::CalcTextSize( zoneName );
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const auto tsz = ImGui::CalcTextSize( zoneName );
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const auto pr0 = ( ev.start - m_zvStart ) * pxns;
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const auto pr0 = ( ev.start - m_zvStart ) * pxns;
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const auto pr1 = ( end - m_zvStart ) * pxns;
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const auto pr1 = ( end - m_zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::min( pr1, double( w + 10 ) );
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const auto px1 = std::min( pr1, double( w + 10 ) );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color, 2.f );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), color, 2.f );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev ), 2.f, -1, GetZoneThickness( ev ) );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + tsz.y ), GetZoneHighlight( ev, migration ), 2.f, -1, GetZoneThickness( ev ) );
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if( dsz * dmul >= MinVisSize )
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if( dsz * dmul >= MinVisSize )
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{
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{
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draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz*dmul, pr1 ), offset + tsz.y ), 0x882222DD, 2.f );
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draw->AddRectFilled( wpos + ImVec2( pr0, offset ), wpos + ImVec2( std::min( pr0+dsz*dmul, pr1 ), offset + tsz.y ), 0x882222DD, 2.f );
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@ -1374,12 +1397,6 @@ int View::DrawZoneLevel( const Vector<Event*>& vec, bool hover, double pxns, con
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}
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}
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}
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}
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if( !ev.child.empty() )
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{
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const auto d = DrawZoneLevel( ev.child, hover, pxns, wpos, _offset, depth+1 );
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if( d > maxdepth ) maxdepth = d;
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}
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++it;
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++it;
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}
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}
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}
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}
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@ -1508,7 +1525,7 @@ uint32_t View::GetZoneColor( const QueueSourceLocation& srcloc )
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return srcloc.color != 0 ? ( srcloc.color | 0xFF000000 ) : 0xFFCC5555;
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return srcloc.color != 0 ? ( srcloc.color | 0xFF000000 ) : 0xFFCC5555;
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}
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}
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uint32_t View::GetZoneHighlight( const Event& ev )
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uint32_t View::GetZoneHighlight( const Event& ev, bool migration )
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{
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{
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if( m_zoneInfoWindow == &ev )
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if( m_zoneInfoWindow == &ev )
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{
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{
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@ -1518,6 +1535,10 @@ uint32_t View::GetZoneHighlight( const Event& ev )
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{
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{
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return 0xFF4444FF;
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return 0xFF4444FF;
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}
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}
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else if( migration )
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{
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return 0xFFDD22DD;
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}
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else
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else
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{
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{
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const auto color = GetZoneColor( ev );
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const auto color = GetZoneColor( ev );
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@ -93,7 +93,7 @@ private:
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uint32_t GetZoneColor( const Event& ev );
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uint32_t GetZoneColor( const Event& ev );
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uint32_t GetZoneColor( const QueueSourceLocation& srcloc );
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uint32_t GetZoneColor( const QueueSourceLocation& srcloc );
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uint32_t GetZoneHighlight( const Event& ev );
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uint32_t GetZoneHighlight( const Event& ev, bool migration );
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float GetZoneThickness( const Event& ev );
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float GetZoneThickness( const Event& ev );
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void ZoomToZone( const Event& ev );
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void ZoomToZone( const Event& ev );
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@ -154,6 +154,8 @@ private:
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uint64_t m_resolution;
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uint64_t m_resolution;
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double m_timerMul;
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double m_timerMul;
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int8_t m_lastCpu;
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const Event* m_zoneInfoWindow;
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const Event* m_zoneInfoWindow;
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const Event* m_zoneHighlight;
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const Event* m_zoneHighlight;
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};
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};
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