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Fix some unused variables.
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c4d44ab36e
commit
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@ -1250,7 +1250,6 @@ void View::DrawZones()
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if( m_memInfo.show && m_memInfo.restrictTime )
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{
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const auto zvMid = ( m_zvEnd - m_zvStart ) / 2;
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auto& io = ImGui::GetIO();
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draw->AddLine( ImVec2( wpos.x + zvMid * pxns, linepos.y ), ImVec2( wpos.x + zvMid * pxns, linepos.y + lineh ), 0x88FF44FF );
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}
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}
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@ -3449,7 +3448,6 @@ void View::DrawGpuInfoWindow()
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void View::DrawOptions()
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{
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const auto tw = ImGui::GetFontSize();
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ImGui::Begin( "Options", &m_showOptions, ImGuiWindowFlags_AlwaysAutoResize );
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const auto& gpuData = m_worker.GetGpuData();
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@ -3643,7 +3641,6 @@ void View::DrawMessages()
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uint64_t View::GetSelectionTarget( const Worker::ZoneThreadData& ev, FindZone::GroupBy groupBy ) const
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{
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uint64_t target;
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switch( groupBy )
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{
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case FindZone::GroupBy::Thread:
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@ -4298,7 +4295,7 @@ void View::DrawFindZone()
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}
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processed++;
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switch( m_findZone.groupBy )
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switch( groupBy )
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{
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case FindZone::GroupBy::Thread:
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m_findZone.threads[ev.thread].push_back( ev.zone );
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@ -4333,7 +4330,7 @@ void View::DrawFindZone()
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for( auto& v : threads )
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{
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const char* hdrString;
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switch( m_findZone.groupBy )
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switch( groupBy )
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{
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case FindZone::GroupBy::Thread:
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hdrString = m_worker.GetThreadString( m_worker.DecompressThread( v->first ) );
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@ -4366,7 +4363,7 @@ void View::DrawFindZone()
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ImGui::PopID();
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ImGui::SameLine();
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ImGui::TextColored( ImVec4( 0.5f, 0.5f, 0.5f, 1.0f ), "(%s)", RealToString( v->second.size(), true ) );
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if( m_findZone.groupBy == FindZone::GroupBy::Callstack )
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if( groupBy == FindZone::GroupBy::Callstack )
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{
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ImGui::SameLine();
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SmallCallstackButton( "callstack", v->first, idx );
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