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Use thread colors in context switch graph.
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8ddafe4153
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@ -4290,8 +4290,19 @@ int View::DrawCpuData( int offset, double pxns, const ImVec2& wpos, bool hover,
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const auto pr1 = ( end - m_vd.zvStart ) * pxns;
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const auto pr1 = ( end - m_vd.zvStart ) * pxns;
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const auto px0 = std::max( pr0, -10.0 );
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const auto px0 = std::max( pr0, -10.0 );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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const auto px1 = std::max( { std::min( pr1, double( w + 10 ) ), px0 + pxns * 0.5, px0 + MinVisSize } );
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + sty ), local ? 0xFF334488 : ( untracked ? 0xFF663333 : 0xFF444444 ) );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + sty ), local ? 0xFF5566AA : ( untracked ? 0xFF885555 : 0xFF666666 ) );
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uint32_t color;
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if( m_vd.dynamicColors )
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{
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color = local ? GetThreadColor( thread, 0 ) : ( untracked ? 0xFF663333 : 0xFF444444 );
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}
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else
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{
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color = local ? 0xFF334488 : ( untracked ? 0xFF663333 : 0xFF444444 );
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}
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draw->AddRectFilled( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + sty ), color );
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draw->AddRect( wpos + ImVec2( px0, offset ), wpos + ImVec2( px1, offset + sty ), HighlightColor( color ) );
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auto tsz = ImGui::CalcTextSize( label );
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auto tsz = ImGui::CalcTextSize( label );
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if( tsz.x < zsz )
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if( tsz.x < zsz )
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