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Avoid caching very large files (that crash the UI and bloat traces).

This commit is contained in:
Ben Vanik 2020-10-28 10:52:30 -07:00
parent 7e18540f9c
commit 2598b6c517

View File

@ -49,6 +49,8 @@ static bool SourceFileValid( const char* fn, uint64_t olderThan )
struct stat buf;
if( stat( fn, &buf ) == 0 && ( buf.st_mode & S_IFREG ) != 0 )
{
// Avoid caching very large files (such as those in unity builds).
if ( buf.st_size >= 2 * 1024 * 1024 ) return false;
return (uint64_t)buf.st_mtime < olderThan;
}
return false;