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Add comments to client connection handling.
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@ -1105,8 +1105,12 @@ void Profiler::Worker()
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}
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}
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// Connections loop.
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// Each iteration of the loop handles whole connection. Multiple iterations will only
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// happen in the on-demand mode or when handshake fails.
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for(;;)
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{
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// Wait for incoming connection
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for(;;)
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{
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#ifndef TRACY_NO_EXIT
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@ -1123,6 +1127,7 @@ void Profiler::Worker()
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#endif
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}
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// Handshake
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{
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char shibboleth[HandshakeShibbolethSize];
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auto res = m_sock->ReadRaw( shibboleth, HandshakeShibbolethSize, 2000 );
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@ -1178,6 +1183,7 @@ void Profiler::Worker()
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m_deferredLock.unlock();
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#endif
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// Main communications loop
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int keepAlive = 0;
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for(;;)
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{
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@ -1230,7 +1236,7 @@ void Profiler::Worker()
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tracy_free( m_sock );
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#ifndef TRACY_ON_DEMAND
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// Client is no longer available here
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// Client is no longer available here. Accept incoming connections, but reject handshake.
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for(;;)
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{
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if( ShouldExit() )
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@ -1270,7 +1276,9 @@ void Profiler::Worker()
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}
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#endif
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}
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// End of connections loop
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// Client is exiting. Send items remaining in queues.
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for(;;)
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{
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const auto status = Dequeue( token );
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@ -1291,6 +1299,7 @@ void Profiler::Worker()
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}
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}
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// Send client termination notice to the server
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QueueItem terminate;
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MemWrite( &terminate.hdr.type, QueueType::Terminate );
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if( !SendData( (const char*)&terminate, 1 ) )
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@ -1298,6 +1307,7 @@ void Profiler::Worker()
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m_shutdownFinished.store( true, std::memory_order_relaxed );
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return;
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}
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// Handle remaining server queries
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for(;;)
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{
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if( m_sock->HasData() )
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