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React to enter key in "go to frame" dialog.
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@ -10024,14 +10024,16 @@ void View::DrawGoToFrame()
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const auto numFrames = mainFrameSet ? m_frames->frames.size() - 1 : m_frames->frames.size();
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const auto frameOffset = mainFrameSet ? 0 : 1;
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bool goClicked = false;
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ImGui::Begin( "Go to frame", &m_goToFrame, ImGuiWindowFlags_AlwaysAutoResize );
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ImGui::InputInt( "Frame", &frameNum );
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goClicked |= ImGui::InputInt( "Frame", &frameNum, 1, 100, ImGuiInputTextFlags_EnterReturnsTrue );
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frameNum = std::min( std::max( frameNum, 1 ), int( numFrames ) );
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#ifdef TRACY_EXTENDED_FONT
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if( ImGui::Button( ICON_FA_CROSSHAIRS " Go to" ) )
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goClicked |= ImGui::Button( ICON_FA_CROSSHAIRS " Go to" );
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#else
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if( ImGui::Button( "Go to" ) )
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goClicked |= ImGui::Button( "Go to" );
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#endif
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if( goClicked )
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{
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ZoomToRange( m_worker.GetFrameBegin( *m_frames, frameNum - frameOffset ), m_worker.GetFrameEnd( *m_frames, frameNum - frameOffset ) );
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}
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