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https://github.com/wolfpld/tracy.git
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Introduce View::IsZoneReentry()
These two methods can search a timeline to determine whether a given ZoneEvent is the only appearance of the given zone on the current thread stack, or a re-entry.
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@ -17523,6 +17523,93 @@ const ZoneEvent* View::GetZoneParent( const ZoneEvent& zone, uint64_t tid ) cons
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return nullptr;
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return nullptr;
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}
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}
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bool View::IsZoneReentry( const ZoneEvent& zone ) const
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{
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#ifndef TRACY_NO_STATISTICS
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if( m_worker.AreSourceLocationZonesReady() )
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{
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auto& slz = m_worker.GetZonesForSourceLocation( zone.SrcLoc() );
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if( !slz.zones.empty() )
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{
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auto it = std::lower_bound( slz.zones.begin(), slz.zones.end(), zone.Start(), [] ( const auto& lhs, const auto& rhs ) { return lhs.Zone()->Start() < rhs; } );
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if( it != slz.zones.end() && it->Zone() == &zone )
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{
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return IsZoneReentry( zone, m_worker.DecompressThread( it->Thread() ) );
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}
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}
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}
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#endif
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for( const auto& thread : m_worker.GetThreadData() )
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{
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) continue;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return false;
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if( !it->HasChildren() ) break;
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parent = it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return false;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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}
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return false;
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}
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bool View::IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const
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{
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const auto thread = m_worker.GetThreadData( tid );
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const ZoneEvent* parent = nullptr;
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const Vector<short_ptr<ZoneEvent>>* timeline = &thread->timeline;
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if( timeline->empty() ) return false;
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for(;;)
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{
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if( timeline->is_magic() )
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{
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auto vec = (Vector<ZoneEvent>*)timeline;
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auto it = std::upper_bound( vec->begin(), vec->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r.Start(); } );
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if( it != vec->begin() ) --it;
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if( zone.IsEndValid() && it->Start() > zone.End() ) break;
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if( it == &zone ) return false;
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if( !it->HasChildren() ) break;
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parent = it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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else
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{
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auto it = std::upper_bound( timeline->begin(), timeline->end(), zone.Start(), [] ( const auto& l, const auto& r ) { return l < r->Start(); } );
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if( it != timeline->begin() ) --it;
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if( zone.IsEndValid() && (*it)->Start() > zone.End() ) break;
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if( *it == &zone ) return false;
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if( !(*it)->HasChildren() ) break;
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parent = *it;
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if (parent->SrcLoc() == zone.SrcLoc() ) return true;
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timeline = &m_worker.GetZoneChildren( parent->Child() );
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}
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}
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return false;
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}
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const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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const GpuEvent* View::GetZoneParent( const GpuEvent& zone ) const
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{
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{
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for( const auto& ctx : m_worker.GetGpuData() )
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for( const auto& ctx : m_worker.GetGpuData() )
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@ -250,6 +250,8 @@ private:
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone ) const;
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const;
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const ZoneEvent* GetZoneParent( const ZoneEvent& zone, uint64_t tid ) const;
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bool IsZoneReentry( const ZoneEvent& zone ) const;
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bool IsZoneReentry( const ZoneEvent& zone, uint64_t tid ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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const GpuEvent* GetZoneParent( const GpuEvent& zone ) const;
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const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const;
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const ThreadData* GetZoneThreadData( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const ZoneEvent& zone ) const;
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uint64_t GetZoneThread( const ZoneEvent& zone ) const;
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