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https://github.com/wolfpld/tracy.git
synced 2025-03-20 07:40:02 +08:00
Play a little animation when source file cannot be opened.
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parent
841f18885e
commit
07d2aaa1ad
@ -674,9 +674,9 @@ bool View::DrawImpl()
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if( m_showInfo ) DrawInfo();
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if( m_showInfo ) DrawInfo();
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if( m_textEditorFile ) DrawTextEditor();
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if( m_textEditorFile ) DrawTextEditor();
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const auto& io = ImGui::GetIO();
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if( m_zoomAnim.active )
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if( m_zoomAnim.active )
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{
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{
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const auto& io = ImGui::GetIO();
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m_zoomAnim.progress += io.DeltaTime * m_zoomAnim.lenMod;
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m_zoomAnim.progress += io.DeltaTime * m_zoomAnim.lenMod;
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if( m_zoomAnim.progress >= 1.f )
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if( m_zoomAnim.progress >= 1.f )
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{
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{
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@ -692,6 +692,8 @@ bool View::DrawImpl()
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}
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}
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}
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}
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m_callstackBuzzAnim.Update( io.DeltaTime );
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return keepOpen;
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return keepOpen;
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}
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}
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@ -5749,6 +5751,13 @@ void View::DrawCallstackWindow()
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}
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}
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ImGui::NextColumn();
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ImGui::NextColumn();
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ImGui::PushTextWrapPos( 0.0f );
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ImGui::PushTextWrapPos( 0.0f );
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float indentVal = 0.f;
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if( m_callstackBuzzAnim.Match( fidx ) )
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{
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const auto time = m_callstackBuzzAnim.Time();
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indentVal = sin( time * 60.f ) * 10.f * time;
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ImGui::Indent( indentVal );
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}
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txt = m_worker.GetString( frame->file );
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txt = m_worker.GetString( frame->file );
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if( frame->line == 0 )
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if( frame->line == 0 )
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{
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{
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@ -5768,6 +5777,14 @@ void View::DrawCallstackWindow()
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{
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{
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SetTextEditorFile( txt, frame->line );
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SetTextEditorFile( txt, frame->line );
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}
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}
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else
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{
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m_callstackBuzzAnim.Enable( fidx, 0.5f );
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}
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}
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if( indentVal != 0.f )
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{
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ImGui::Unindent( indentVal );
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}
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}
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ImGui::PopTextWrapPos();
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ImGui::PopTextWrapPos();
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ImGui::NextColumn();
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ImGui::NextColumn();
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@ -9,6 +9,7 @@
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#include <thread>
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#include <thread>
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#include <vector>
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#include <vector>
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#include "TracyBuzzAnim.hpp"
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#include "TracyDecayValue.hpp"
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#include "TracyDecayValue.hpp"
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#include "TracyVector.hpp"
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#include "TracyVector.hpp"
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#include "TracyWorker.hpp"
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#include "TracyWorker.hpp"
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@ -236,6 +237,7 @@ private:
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Namespace m_namespace;
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Namespace m_namespace;
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Animation m_zoomAnim;
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Animation m_zoomAnim;
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BuzzAnim<int> m_callstackBuzzAnim;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const ZoneEvent*> m_zoneInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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Vector<const GpuEvent*> m_gpuInfoStack;
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